Class
Attacker(s)
+10 ATK
+20 ATK
+40 ATK
+80 ATK and +3% CRIT damage
+200 ATK and +5% CRIT damage
Support
Quickly check the requirements and effects of every OPBR support tag.
Class
+10 ATK
+20 ATK
+40 ATK
+80 ATK and +3% CRIT damage
+200 ATK and +5% CRIT damage
Class
+10 DEF
+20 DEF
+40 DEF
+80 DEF and +5% Treasure Gauge recovery speed
+200 DEF and +10% Treasure Gauge recovery speed
Class
+40 HP
+80 HP
+160 HP
+320 HP and +10% Treasure capture gauge
+800 HP and +30% Treasure capture gauge
Trait
When HP is below 50%: 10% chance to resist stagger from long-range normal attacks
When HP is below 50%: 30% chance to resist stagger from long-range normal attacks
When HP is below 50%: 80% chance to resist stagger from long-range normal attacks
When HP is below 50%: 100% chance to resist stagger from long-range normal attacks; below 30% HP, reduce damage from them by 10%
When HP is below 50%: 100% chance to resist stagger from long-range normal attacks; below 30% HP, reduce damage from them by 20%
Devil Fruit
When HP is above 50%: 20% chance to resist stagger from long-range normal attacks
When HP is above 50%: 60% chance to resist stagger from long-range normal attacks
When HP is above 50%: 100% chance to resist stagger from long-range normal attacks
When HP is above 50%: 100% chance to resist stagger; above 70% HP, reduce damage from long-range normal attacks by 20%
When HP is above 50%: 100% chance to resist stagger; above 70% HP, reduce damage from long-range normal attacks by 50%
Devil Fruit
When HP is below 50%: +1% CRIT damage
When HP is below 50%: +3% CRIT damage
When HP is below 50%: +6% CRIT damage
When HP is below 50%: +10% CRIT damage
When HP is below 50%: +20% CRIT damage
Devil Fruit
When HP is below 50%: reduce damage received from the element you are weak against by 2%
When HP is below 50%: reduce damage received from the element you are weak against by 4%
When HP is below 50%: reduce damage received from the element you are weak against by 10%
When HP is below 50%: reduce damage received from the element you are weak against by 15%
Reduce damage received from the element you are weak against by 15%
Affiliation
When HP is above 70%: reduce knockback distance by 10%
When HP is above 70%: reduce knockback distance by 20%
Affiliation
When HP is below 50%: reduce damage received from normal attacks by 1%
When HP is below 50%: reduce damage received from normal attacks by 3%
When HP is below 50%: reduce damage received from normal attacks by 6%
When HP is below 50%: reduce damage received from normal attacks by 10%
When HP is below 50%: reduce damage received from normal attacks by 15%
Region
When HP is below 50%: increase damage dealt to the same element by 2%
When HP is below 50%: increase damage dealt to the same element by 4%
When HP is below 50%: increase damage dealt to the same element by 10%
When HP is below 50%: increase damage dealt to the same element by 15%
Increase damage dealt to the same element by 15%
Affiliation
When HP is below 50%: reduce CRIT damage received by 5%
When HP is below 50%: reduce CRIT damage received by 8%
When HP is below 50%: reduce CRIT damage received by 20%
When HP is below 50%: reduce CRIT damage received by 30%
Reduce CRIT damage received by 30%
Affiliation
When HP is above 70%: increase normal attack damage by 10%
When HP is above 70%: increase normal attack damage by 15%
Affiliation
In the enemy Treasure Area: increase knockback distance by 3%
In the enemy Treasure Area: increase knockback distance by 5%
In the enemy Treasure Area: increase knockback distance by 10%
In the enemy Treasure Area: increase knockback distance by 20%
Increase knockback distance by 30% in both enemy and allied Treasure Areas
Region
When HP is below 50%: reduce damage received from the same element by 2%
When HP is below 50%: reduce damage received from the same element by 4%
When HP is below 50%: reduce damage received from the same element by 10%
When HP is below 50%: reduce damage received from the same element by 15%
Reduce damage received from the same element by 15%
Affiliation
In your allied Treasure Area: reduce knockback distance by 10%
In your allied Treasure Area: reduce knockback distance by 20%
In your allied Treasure Area: reduce knockback distance by 30%
In your allied Treasure Area: reduce knockback distance by 40%
In your allied Treasure Area: reduce knockback distance by 60%
Region
When HP is below 50%: increase damage dealt to the element you are strong against by 2%
When HP is below 50%: increase damage dealt to the element you are strong against by 4%
When HP is below 50%: increase damage dealt to the element you are strong against by 10%
When HP is below 50%: increase damage dealt to the element you are strong against by 15%
Increase damage dealt to the element you are strong against by 15%
Affiliation
When HP is above 50%: increase status effect duration inflicted by 2%
When HP is above 50%: increase status effect duration inflicted by 4%
When HP is above 50%: increase status effect duration inflicted by 10%
When HP is above 50%: increase status effect duration inflicted by 15%
When HP is above 50%: increase status effect duration inflicted by 30%